Best SMG Black Ops 7 Dravec 45 Weapons Complete Practical Guides
The Dravec 45's fire rate is slowest among cod bot lobbies SMGs. Its headshot multiplier also isn't impressive. Up close, it often loses raw TTK races to meta bullet hoses. This doesn't seem like a god-gun on paper.
When you consider how the Dravec 45 behaves over an entire match - different maps, different ranges and different situations - it becomes something entirely different: a highly-consistent AR-style SMG capable of handling almost any situation.
This is how it performs in real life, when you can rely on it, and when you need to make bo7 codes work harder.
\ 1. What the Dravec 45 is Really About
This section will be broken down according to how you feel in the game:
TTK – damage & range.
1.1 Fire rate & TTK Up Close, it's not a monster
The Dravec 45 is honest in one aspect:
It's not an aggressive bully at close range.
Fire rate: 652 RPM. Slowest of all SMGs.
Damage Profile: 4-7 shots depending on distance.
Max damage TTK : 276ms
What does this mean in real combat?
You're slower at killing close up with pure face-toface sprays compared to the majority of SMGs.
You can win or keep up with most assault rifles at close range - especially if the first shot is yours.
There's one more important thing to consider: headshots are of little help.
Headshots are essentially irrelevant to your TTK.
To improve your kill rate, you may need to mix three headshots with two body shots at longer ranges.
Headshots are not particularly effective, even with a barrel that is designed to focus on headshots.
This gun was not designed to be used for headshots.
The Dravec 45 isn't as rewarding as other weapons if you prefer to play with precision headshot multipliers.
The bullet velocity and damage ranges of an SMG wearing the jacket of an AR
Here is where Dravec 45 begins to shine.
Maximum damage range: 13 m
This is a solid SMG envelope.
Drop-off for minimum damage (7-shot killing): 37m
This is the maximum distance that SMGs can travel before they suffer minimum damage.
Then there's this:
- Bullet velocity: 610 m/s
Best-in class for SMGs
This means:
The 20-30m zone is where most SMGs feel unsteady.
You can hit more accurately and with less lead.
It's a SMG-lite AR.
The Dravec 45 is a breather for those who are used to COD SMGs which evaporate beyond 15 meters.
It holds its teeth down the road for a much longer time than you would expect.
Recoil and Control: The Real Superpower
When asked what makes the Dravec 45 so popular, I would not say TTK or range.
It's ridiculously easy to control.
This is arguably the most accurate SMG full-auto in the game.
Recoil climbs with a slow, predictable kick upward with a slight lean to the right.
No crazy jitter or unpredictable bounce will throw your tracking off.
Because recoil by definition is not an issue:
1. It is possible to hold the trigger longer without losing your aim.
2. You can improve your TTK by simply landing more shots in mid-range gunfights.
3. This allows you to free up slots for other features such as range, stealth, or mobility.
Consistency amplifies the stats of the Dravec.
Handling: Its Versatility is a Tax.
The handling of an SMG is poor.
Stats on ADS, sprint to fire, and other stats for readying up:
- The Dravec is one of the slowest SMGs, or among the very worst.
It's obvious that they designed this.
It was designed as a hybrid between an SMG (Short Range Weapon) and an AR.
The SMG feels hyper-snappy and lightning fast, but the range, accuracy, control and speed are all reduced.
If you are the type of player:
Slide-cancels constantly slide into faces
Pre-fire corners from a distance of 2 meters.
Sprint-to-fire speeds determine whether a person lives or dies.
Stock Dravec 45s will feel like they are a quarter of a second behind you - until attachments are added (more about that later).
Ammo and Reloads 1.5: Slow, but Weirdly forgiving
Base numbers
- Magazine size: 36 rounds
- Reloading time: 1.73 second (slow for a SMG).
The fire rate may look low on paper, but it's not.
Due to 652 RPM
The 36 sprays last for a surprising amount of time.
You can take out multiple opponents per magazine without having to constantly reload.
It becomes a powerful team-swiping weapon without the need to reload.
Your mag will last longer because your reloading is not as fast but still manageable.
Reloading is not a weakness. It's a soft one, especially if you know how to manage fights.
\ 2. How to Play the Dravec 45
Take this idea as your only memory of this section.
The Dravec 45 SMG is not just a run-and-gun SMG.
This is a high-consistency, lane-controlling SMG with a mid-range friendly design that rewards clean tracking and smart positioning.
This is how it plays out in actual games.
2.1 The Ideal Engagement Range: Its Dominates
Dravec 45 performs best when:
- Hug your enemies instead of playing 10-30m lanes;
Use cover and preaim to force the gunfights in your best range. Not theirs.
This band:
The laser beams of the SMGs that are shakey start to disappear.
You have an advantage over many ARs because of your reduced recoil, and greater mobility.
You win by hitting more bullets within the same time frame, not just by TTK.
It is because of this that it seems unfair to me on maps with:
Long hallways,
Head-glitchable positions,
Multi-lane mid control fights.
2.2 Team Role : Space Controller / Second-Line Slayer
The Dravec 45 is a versatile tool that can be used in a variety of roles.
1. Second-line slayer
- You are not the only one who has slipped into a hardpoint.
You are the one who is watching the entrance and frying anyone trying to flood in between 15-25m.
2. Flank Punisher
You can easily catch enemies moving across lanes with good range and stability.
You don't have to hug them, you only need vision.
3. Most anchors can be used with one gun
If you are not sure if the enemy team is going to play a long-range setup or a close-range chaos,
The Dravec is a good choice; you will rarely feel like you have brought the wrong type of weapon.
Where You Feel Weak
You will feel absolutely disadvantaged if:
You can swing into close-up point fights in tight spaces (stairwells, narrow corridors, small rooms).
You run into SMGs with high RPMs that fire bullets faster than your response time.
You can't depend on your gun to save you when you make a bad decision because your gun handling will be slower and the DPS ceiling lower.
The shift in mindset is easy:
You must choose your battles with the Dravec 45 and not ego-challenge me at every turn because I own an SMG.
\ 3. Four Practical Loadouts - From Balanced Stealth Builds to Crazy Strafe Buildings
Let's move on to the fun stuff: building actual projects that work.
This is organized by style of play:
1. All-round stealth balance
2. Rapid-fire variant designed for close combat
3. Gunfighter Do-it-all Build
4. Prestige Agile Laser super-strafe build
3.1 Balanced Stealth - The default All-Rounder
Best for: Players looking for a reliable SMG loadout which works across all maps and modes, without feeling too niche.
Goal:
Stay off the radar
Expand the range
Just enough to improve handling
Keep the recoil (since it is already great) untouched.
What it feels like:
Comfortable at 10-30 meters.
Recoil remains a laser.
The mag size is large enough to kill multiple targets in a row.
The only real downside is that you are still not a TTK demon at close range.
This is the archetype you should build your loadout around if you are unsure where to begin.
3.2 Rapid fire Build - Patch TTK and Accept Recoil
Best for: If you like the Dravec, but are tired of losing 5-10m duels against other SMGs.
Goal:
- Increase your TTK at close range to the normal SMG level.
You can still have a mid-range weapon without completely sacrificing your capabilities.
Changes from the Balanced Stealth Build:
- Replace the extended magazine with Rapid Fire.
What has changed:
TTK is now more competitive at a close range.
The range and bullet velocity are both affected by a 10% reduction.
The recoil is bouncy and requires a little more effort.
When does this pay off?
- Small/medium sized maps that have a mix of short and medium lanes.
You feel that your TTK base is not enough in a lobby where players are constantly engaging in close-range combat.
This build sacrifices some of the Dravec beam everywhere identity.
It is a great alternative to the classic SMG, particularly at distances of 5-20 meters.
3.3 Gunfighter Build - Max Slot, Max Versatility
Best for: Players that love to use all the attachment slots on their Dravec and want it to have as little weakness as possible.
Goal:
Profit from the fact that Dravec is already accurate
Use the extra slots for mobility, range and recoil, while still running Rapid Fire.
Playstyles that result:
Now you have:
- Versatile TTK thanks to Rapid Fire
Stability in the mid-range is strong
- Competitive handling,
No major statistic category is truly depressing.
This is the Dravec 45 version that, in practice, feels the closest to being a multi-purpose weapon of meta-tier.
You don't have to swap guns between matches if you want to push, hold and challenge the entire map.
3.4 Super Strafe Build - Prestige Agile Laser Abuse
Best for: Players that love to out-move their opponents in gunfights. This includes strafing quickly, remaining unpredictable, and breaking enemy trackers.
Core piece:MFS Agile Laser Pro (Prestige attachment)
What it does
- Buffs handling and movement speed:
ADS and Sprint-to-Fire values are now much closer to the average SMG value.
- The SMG's movement speed has improved from the lowest to the highest in the class.
Adds an additional +5% to the damage range.
Costs recoiling (more bounce, more magnitude).
In practice, players are rarely able to react in time in COD because of its fast pace.
In-game feel:
ADS can strafe at speeds of up to 4.4 m/s. That's insane.
You become very difficult to track during gunfights. This is especially true for players who prefer to use sticky pre-aim instead of hard tracking.
The recoil effect is slightly more difficult than the base spray, but it's still manageable for those who are comfortable with spray control.
This build shines the brightest when:
You are frequently involved in 1v1 and 1v2 battles on mid-range lanes.
You trust in your ability to accurately shoot while moving quickly.
This build is for you if you like to make your opponents miss their shots by refusing to stop.
Who Should Use the Dravec 45?
You can tell by now if the gun suits your personality.
The 4.1 Fit for
1. AR Mains Transitioning to SMGs
If you are used to maintaining angles, controlling recoil and appreciating mid-range combat,
The Dravec 45 offers comfort similar to an AR in a SMG shell.
2. Players who are looking for consistent performance on all maps
If you want to be consistently positive and not just occasionally,
The Dravec balance of range, control and flexibility is perfect for this.
3. Tinkerers, loadout optimizers and tinkerers
Because the gun's base is so stable, even small adjustments to attachments can be very noticeable.
You can customize it to be a variety of styles, including stealth, rapid-fire, strafe heavy, and gunfighter-all-rounder.
4.2 Not Ideal
1. Close-range full-send maniacs
If you are a person who says: "I slide into people at 5 m and delete them,"
You will be frustrated by the slower base handling and lower DPS compared to SMGs with high RPMs.
2. The players who rely on spray-and-pray forgiveness
Guns that have insane TTK close-up can be more beneficial to newer players.
The Dravec 45 rewards more the fight selection, position, and tracking than panic spray.
Frequently Asked Questions about the Dravec 45
Q1: Can the Dravec 45 be used for ranking?
Yes, particularly for those in mid-to-high ranks.
It's versatility means that it isn't as susceptible to being slowed down by team compositions. You can use Rapid Fire builds to flex into close combat and take on mid-range fights, without having to switch to AR.
Q2: Does Rapid Fire make it viable?
No.
Rapid Fire can be a hindrance to your consistency, if you play more in the mid-range.
Rapid Fire will be a good pick if your deaths make you feel as if I'm always losing by a small amount up close.
It's not mandatory, but it depends on your playstyle.
Q3: Is it worth aiming at the head with my Dravec 45?
No, not unless you are chasing headshot camo.
This headshot is not worth much. You can get more from:
Keep your target centered on the upper chest.
- Maintaining smooth track and recoil controls.
Q4: Does the Agile Laser’s visible beam pose a problem?
In theory, yes. But in reality, mostly no.
COD is a fast-paced game.
Most fights begin because someone has already been pre-aiming, or is on a rotation.
- It's not because they slowly followed a tiny line of laser light.
Agile Laser's movement and handling enhancements are usually more important than the rare oops, my laser let me down moment.
Q5: For a long period of time, I want to only own one SMG. The Dravec 45 is it worth buying?
It's a good long-term primary if you don't only play hyper-close.
It is stable because it does not rely on a broken TTK.
This game scales with your improved aim and game sense.
Simple attachment swaps allow it to adapt to different maps and roles.
Summary: The strongest on paper, but one of the best to live with
The Dravec 45 may be the best SMG for Black Ops 7 if we are talking about pure TTK at close range and who gets to win a 5-meter ego-chow. But if you're just looking at the closest distances, or comparing the Dravec with other SMGs in Black Ops 7, the Dravec isn't the best. There are other options that are faster, nastier and more explosive.
But that is not the end of the story.
It combines:
Minimum damage in the category-leading range
Best-in-class bullet velocity,
Recoiling is incredibly easy.
Flexible, attachment-driven mobility and handling.
The Dravec 45 is one of the strongest SMGs you can find in the game.
The Dravec 45 is a great choice for players who value consistency and want a weapon that can be used in a variety of situations, not just a single one. For many, this SMG will serve them well throughout the season.




